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GW new rule changes for Nov 2010

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GW new rule changes for Nov 2010

Post  Brother Renton on 2010-11-18, 10:02

GW has put up a new 40K FAQ for the main rulebook, although more changes are coming with the sudden removal of the Blood Angels and Space Wolves FAQs.

There are tons of rulings for ICs, for vehicle movement, turbo boosting destroyed results, pinning tests and more.

Check out the list here

You may have also noticed that the Blood Angels and Space Wolves FAQs have currently been taken down. It will be interesting to see what changes GW make.

In the meantime, get reading and tells us what you've discovered!
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Re: GW new rule changes for Nov 2010

Post  syxx on 2010-11-18, 16:00

Hurm would u look at that daka guns not on bikes are not twin linked but assault 3 Smile muhahaha
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Re: GW new rule changes for Nov 2010

Post  Orc4life on 2010-11-18, 17:14

nice give me em on troops lol Razz
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Re: GW new rule changes for Nov 2010

Post  Johnny KTOU on 2010-11-18, 19:50

Thank god it clarified the Scout move from skimmer and cover save...
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Re: GW new rule changes for Nov 2010

Post  Alphadrop on 2010-11-18, 22:13

Shame they didn't calrify Feel No Pain. Wink

Also reading the Imperial Guard FAQ, Hellguns aren't built well enough to fire fast? The heck? They can fall out a moving aircraft, stand vast amounts of dirt and dust as well as bangs and scrapes but can't first rank fire, second rank fire.
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Re: GW new rule changes for Nov 2010

Post  Johnny KTOU on 2010-11-18, 22:38

FNP is pretty clear I think. RAW reading does match the design.

About hellguns, have you seen the size of a hellgun ! With wires everywhere ! It just can't be optimised in firing position as a simple and easy handled weapon like the lasgun can.
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Re: GW new rule changes for Nov 2010

Post  Alphadrop on 2010-11-18, 22:44

Begs the question why they give them to special forces troops really, though your right. It does look like someone thought bigger is better, made a big bit of metal and then had an epileptic fit in a electronics store.
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