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Fantasy arenas of death

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Fantasy arenas of death

Post  syxx on 2013-03-17, 14:25

I've got some rules for this that I will go over but I'm thinking 250 points lord/hero choice say in 2 weeks not this Tuesday but next
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Re: Fantasy arenas of death

Post  Fire-Warrior on 2013-03-17, 14:29

Awesome I love arena of death. 250 points, wow that's going to hurt!
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Re: Fantasy arenas of death

Post  syxx on 2013-03-17, 15:57

Shouldn't be to bad I'm going to say no named for this as the older books just don't get them as they are to pricey and for 250 we shouldn't see big monster riders
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Re: Fantasy arenas of death

Post  Ninjagosplat on 2013-03-17, 16:33

And no slaan either to magic you all to death Very Happy
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Re: Fantasy arenas of death

Post  syxx on 2013-03-17, 16:47

What is this magic u speak of
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Re: Fantasy arenas of death

Post  syxx on 2013-03-17, 18:45

Got mine done 220 points might need tweaking slightly
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Re: Fantasy arenas of death

Post  syxx on 2013-03-18, 10:17

the tweaked rules ppl


Rules

No model can cost more than 250pts
Each model can have upto The points limit for said hero or lord (eg it will say you can spend 100 pts on magic items) to spend on magic items normal rules apply though
No model can have killing blow or any item that target one enemy model.
Each character must be named eg i want you to name them make a story etc.
They cannot ride monstrous mounts (mounts with more than one wound)
No special characters
In addition, each one must be accompanied by a background and a description of them for my write ups.

Gaze of the Gods - Same points cost, before the battle roll a D6 - 1 = you get a 6+ ward, 2-3 = you get a 5+ ward, 4-6 = you get a 4+ ward. Such is the fickle nature of chaos.

Warpstone amulet - Same points cost, but roll to see if you die BEFORE the fight instead of afterwards.

The following items are banned, they are found to be too powerful or have an unfair advantage in an Arena game.
Tress of Isolde
Sword of Fate
The Daemon Sword
The Fellblade
The Bane Head
The Grudge Rune
The Talisman of Saphery
Kurbog's Curmudgeonly Klobbera
Virtue of Confidence
Annoyance of Netlings


Layout
Name
Background
Race
Class
Magic items
Points

How it works

If you have never fought in one of these, the point is to pit two characters against one another, one on one. In all essence it is a challenge in a normal game but with a few differences. Namely, they’re trapped in an arena with the only way out is to kill or be killed.

There is no magic phase or shooting phase, but bound spells are allowed if they are combat orientated. Also if you have a missile weapon you can shoot that before the combat happens. I will roll a match up between two characters until one perishes. The one who remains standing will be the victor and progress to the next round.

The battles will be represented by a ‘story’ format written by myself and following that will be a note of how many wounds were caused by each other in each round. For example:

[ (i) CA: 2 CB: 1 (ii) CA: 1 CB: 3 ] etc

[CA = Character A, CB = Character B, (x) = Round number ]


Combat

- Strike First

- First round of combat
In the first round of combat, both warriors count as charging for the purposes of lances and other special rules. If neither warrior has a 'strike first' ability (or a 'strike last' ability), the person with the highest Initiative will strike first. If both warriors are equally entitled to strike first (usually because they have equal initiative), striking order will be determined randomly.
- Later rounds
In later rounds of combat, neither warrior gets charging bonuses (pretty obvious ). Strike order will be determined using the same system as in the first round of combat - however, in cases of equal initiative, the die to determine strike order is not rolled. Instead, the person who struck first last time will strike first again, combat alternating between each warrior.
- After the Fight
After the fight, the victor advances to the next round. Any wounds they suffer are healed, as well as any other effects (such as the manbane poison: or anything else that permanently reduces statistics). It is as if the last fight never happened!


Psychology

- Break tests
Break tests are ignored in the Arena (where are they going to run in a ring of death?). Other psychology that may force an opponent to flee from combat is also ignored. For this reason, panic, unbreakable and Stubborn also have no effect.

In addition, undead warriors ignore the rule that causes them to take wounds from combat resolution. In a similar manner, daemonic characters do not suffer from instability.

- Fear
Fear is ignored in the arena.

- Hatred
Hatred is handled as normal. The warrior will re-roll failed 'to hit' rolls against hated foes.

- Stupidity
Each turn the warrior will take a Ld test. If failed, a further die will be rolled. On a 1-3, the warrior will strike last, on a 4+ they will strike as normal.

- Frenzy
While there's nowhere to run, you can still have the confidence and fighting frenzy knocked out of you, and therefore models do lose frenzy as normal.


This may seem harsh as in no wizards but lets face it would a wizard rly but himself in an arenas of death
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Re: Fantasy arenas of death

Post  Fire-Warrior on 2013-03-18, 11:12

Make way for Ivear Shadowbane, Dark elf Dreadlord and black arc commander! 249pts!
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Re: Fantasy arenas of death

Post  syxx on 2013-03-18, 11:42

Yay Very Happy perfect
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Re: Fantasy arenas of death

Post  Commissar Dick on 2013-03-18, 18:24

am i allowed to prey before each round of combat? as you took the virtue of confidence away Sad which is really a bret knights challenge party piece
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Re: Fantasy arenas of death

Post  syxx on 2013-03-18, 18:38

Lol maybe
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Re: Fantasy arenas of death

Post  Warmaster Benji on 2013-03-18, 20:23

no killing blow? its on a 6 to wound, its not that hard, if your that worried, take a ward save :/
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Re: Fantasy arenas of death

Post  syxx on 2013-03-18, 20:58

No as that's the rule my reason there harden gladiators one blow won't kill them
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Re: Fantasy arenas of death

Post  syxx on 2013-03-18, 21:02

And also u have one life it's knock out u die ur out I don't want it to be over in 2 secs becoz u can roll a 6
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Re: Fantasy arenas of death

Post  Commissar Dick on 2013-03-22, 08:15

Have my character ready the disgraced knight Jean Lockhart
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Re: Fantasy arenas of death

Post  syxx on 2013-03-22, 08:18

Lol jean
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Re: Fantasy arenas of death

Post  Fire-Warrior on 2013-03-22, 09:07

syxx wrote:Lol jean

Thats why he's disgraced Very Happy
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Re: Fantasy arenas of death

Post  Fire-Warrior on 2013-03-25, 09:57

Arenas of death tomorrow night! Where are all the Galdiators? Create your Hero... And watch me kill them tomorrow!
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Re: Fantasy arenas of death

Post  syxx on 2013-03-25, 10:11

if we dont get enough me and chris will have a few test matchs, we need 16. but could do it with less. rounds may only last a few mins as if u lose ur out rules are on the first page
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Re: Fantasy arenas of death

Post  Ninjagosplat on 2013-03-25, 10:59

Unfortunately i wont be able to attend i have other prior engagments this tuesday... sorry everyone
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Re: Fantasy arenas of death

Post  syxx on 2013-03-25, 11:08

i think we should plug it this week at club and have it when ppl can make it rly want as many ppl as we can get Smile
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Re: Fantasy arenas of death

Post  Fire-Warrior on 2013-03-26, 13:33

Im assuming this is on hold tonight then.
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Re: Fantasy arenas of death

Post  syxx on 2013-03-26, 13:38

Yer ill print rules and well get a list of names and if u fancy a few practice fits make ill bring some minis
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Re: Fantasy arenas of death

Post  Fire-Warrior on 2013-03-26, 14:41

I was going to have a 40k game this eve with Ben if this is on hold, Dreadballs on display too.
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Re: Fantasy arenas of death

Post  syxx on 2013-03-26, 14:42

Np dude
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