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the UCM (human)

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the UCM (human)

Post  BDA on 2014-08-21, 13:29

The UCM:
This faction is the main human faction and the one the lore of the DzC universe concentrates around most.

They are incredibly militaristic having spent all their time in hiding building up a massive invasion army to take back their core worlds and earth.

They are a good all round faction to take, not excelling at any one area but not suffering in any either.

Ground units:
Their ground units are largely track bases and have excellent armour with average range and weapon strength, speed of their units is  also average but can be boosted with roads. They have a wide range of units and most of them are specifically designed to be cramped into a drop ship and as such have developed a turret system that can be raised or lowered to save space but also allows them to snipe at targets over small walls.

Drop ships:
Their drop ships can be heavily armed and have average armour and speed but are relatively cheap.

Infantry:
are not the best but they have numbers and there elites can abseil directly onto the roof of a building.

aircraft:
They have a dedicated interceptor that is ideal to keep the sky clears as well as a very nasty bomber that will level most buildings quite quickly. They also have gunships that can pack a punch.

This is a general overview and there are exception.
Use this thread to ask questions about this faction
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BDA
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Re: the UCM (human)

Post  WarBunka-Charlie on 2014-08-21, 15:00

It would be nice to see how the rebels fit in with this faction, some of the vehicles look similar :-)

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Re: the UCM (human)

Post  BDA on 2014-08-21, 15:25

I will cover the rebels later on but they do get to use a few improved UCM units a little if you chose to use a rebels who have teamed up with them.
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