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cypher the fallen angel!
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cypher the fallen angel!
does anyone have the stats for cypher the fallen angel! have heard there's rules for him in one of the older chaos codices does anyone own onen or know for sure!
Re: cypher the fallen angel!
I might be wrong but I think he might have appeared in the 3rd Ed chaos codex. Sadly I havent got it anymore (it was crap)
Re: cypher the fallen angel!
I have an old DE codex but it's second edition not third. Nevertheless, he isn't in that one either.
Re: cypher the fallen angel!
UK White Dwarf 281 he is in, you can ask Gamesworkshop if they still have it in stock, mention that you are after Cypher's rules, if they do not have the issue of whitdwarf I'm sure they will inform you of his rules by e-mail.
If not I'm sure we could make house rules for him at the Bognor Club?
Found a good one in DakkaDakka
Armies cypher can be used in are: Chaos space-marines and Imperial Guard
WS:5 BS:6 S:4 T:4 W:3 I:5 A:3(4) Ld:10 Sv:3+
Wargear: Power Armor, Dextra and Sinistra.
Special rules: Fallen Angel, Driven, The Unholy Host, Watched Over, Gunslinger
Dextra and Sinistra: This pair of master crafted pistols have always been Cypher's favored weapons, and he always keeps them at his side. Dextra is a plasma pistol, and Sinistra is a Bolt pistol.
Fallen Angel: A member of the loathed Fallen, any Dark Angel Forces must charge Cypher if able.
Driven: Cypher retains the "And They Shall Know No Fear" rule of Space Marines, despite being a Chaos Space Marine.
The Unholy Host: Cypher may be joined by a retinue of other Fallen Angels. Treat them as Chaos Space Marines, except with the Fallen Angel and Driven special rules.
Watched Over: Cypher has the uncanny ability to evade defeat or capture, despite the number of forces which seek his death/imprisonment. If Cypher is reduced to his last wound, roll a d6. On a 5, remove him from the board. He confers no assault resolution or kill points to the enemy, he has simply vanished.
Gunslinger: Cypher bears a sword at his side, but he has never been seen to draw it, in any battle. Instead, he fights with Dextra and Sinistra. 10,000 years of practice have made him devastating with these two pistols. He may fire each pistol the standard number of times in a shooting phase (meaning once, or twice if he did not move, for a total of 4 shots if he has not!) He also uses the pistols in close combat, where he is treated as wielding a power weapon and an additional ccw(factored into his profile.)
http://www.dakkadakka.com/dakkaforum/posts/list/242111.page there is the link to Dakka, maybe we can muck about with these?
If your playing a Chaos SM army then you could a standard HQ and add wargear?
Hope this helps
If not I'm sure we could make house rules for him at the Bognor Club?
Found a good one in DakkaDakka
Armies cypher can be used in are: Chaos space-marines and Imperial Guard
WS:5 BS:6 S:4 T:4 W:3 I:5 A:3(4) Ld:10 Sv:3+
Wargear: Power Armor, Dextra and Sinistra.
Special rules: Fallen Angel, Driven, The Unholy Host, Watched Over, Gunslinger
Dextra and Sinistra: This pair of master crafted pistols have always been Cypher's favored weapons, and he always keeps them at his side. Dextra is a plasma pistol, and Sinistra is a Bolt pistol.
Fallen Angel: A member of the loathed Fallen, any Dark Angel Forces must charge Cypher if able.
Driven: Cypher retains the "And They Shall Know No Fear" rule of Space Marines, despite being a Chaos Space Marine.
The Unholy Host: Cypher may be joined by a retinue of other Fallen Angels. Treat them as Chaos Space Marines, except with the Fallen Angel and Driven special rules.
Watched Over: Cypher has the uncanny ability to evade defeat or capture, despite the number of forces which seek his death/imprisonment. If Cypher is reduced to his last wound, roll a d6. On a 5, remove him from the board. He confers no assault resolution or kill points to the enemy, he has simply vanished.
Gunslinger: Cypher bears a sword at his side, but he has never been seen to draw it, in any battle. Instead, he fights with Dextra and Sinistra. 10,000 years of practice have made him devastating with these two pistols. He may fire each pistol the standard number of times in a shooting phase (meaning once, or twice if he did not move, for a total of 4 shots if he has not!) He also uses the pistols in close combat, where he is treated as wielding a power weapon and an additional ccw(factored into his profile.)
http://www.dakkadakka.com/dakkaforum/posts/list/242111.page there is the link to Dakka, maybe we can muck about with these?
If your playing a Chaos SM army then you could a standard HQ and add wargear?
Hope this helps
Re: cypher the fallen angel!
WarBunka-Charlie wrote: (meaning once, or twice if he did not move, for a total of 4 shots if he has not!)
you should probably ignore this rule now, as pistols only ever fire one shot i believe.
Warmaster Benji- LVL 3 Dragon Curry Afterburn
- Posts : 243
EXP : 5678
Join date : 2010-04-11
Character sheet
Class: SPESS MEHREN!
Race: SPESS MEHREN!
HP:
(1000/1000)
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