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Me and my insanely bad lists. :D
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Me and my insanely bad lists. :D
On the one hand, I could make a sensible list, on the other hand I made this.
HQ
Vect - 240
Dais of Destruction - 220
Drazhar - 230
Elites
8 Incubi w/ Klaivex and upgrades - 273
Troops
11 Warriors w/ Blaster and Dark Lance - 139
11 Warriors w/ Blaster and Dark Lance - 139
11 Warriors w/ Blaster and Dark Lance - 139
Heavy Support
Ravager w/ Nightshield - 115
Total - 1495
There is nothing wrong with a 963 point HQ unit.
HQ
Vect - 240
Dais of Destruction - 220
Drazhar - 230
Elites
8 Incubi w/ Klaivex and upgrades - 273
Troops
11 Warriors w/ Blaster and Dark Lance - 139
11 Warriors w/ Blaster and Dark Lance - 139
11 Warriors w/ Blaster and Dark Lance - 139
Heavy Support
Ravager w/ Nightshield - 115
Total - 1495
There is nothing wrong with a 963 point HQ unit.
Re: Me and my insanely bad lists. :D
They will die nicely
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
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Join date : 2010-07-07
Age : 39
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Re: Me and my insanely bad lists. :D
I just want to make sure: no raiders with your Warriors ? So you're automatically losing/drawing 2/3rd of the missions...
I don't know what Vect does, but he's a vehicule right ? You only have two then, so all the ennemy AT found their target. As Syxx said
Even your Mandrake army list was better than that !!!
I don't know what Vect does, but he's a vehicule right ? You only have two then, so all the ennemy AT found their target. As Syxx said
Even your Mandrake army list was better than that !!!
Johnny KTOU- LVL 6 Augmented Cyber Goblin
- Posts : 694
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Join date : 2010-07-08
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Class: Mankini Wearer
Race: Human
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(10000/10000)
Re: Me and my insanely bad lists. :D
I have 3 meltas guns, 2 will hit, 2 will penetrate, you'll save one...
I admit I haven't seen his new rules yet, but I remember playing against Vect in the old Codex. And being a vehicule it was so easy to make him useless.
The basic problem is that you pay for all these "upgrades": AV13 all around when you usually shoot at the front (all your fast vehicules should out maneuvre us I guess), 4+ save that you can get by other means (flat out moving, making sure half of it is in cover), 5+ inv save (I never make my 5+ inv saves with Straken!!!). And he can't be isolated in CC (I'm only guessing here), so he WILL get shot at.
He is 460 in total isn't he ? (Dais is his vehicule right ?) If he's being played the same way he was in the old codex, please, oh please forget him
Why is the postage so slow !! I'm waiting for my book !!!
I admit I haven't seen his new rules yet, but I remember playing against Vect in the old Codex. And being a vehicule it was so easy to make him useless.
The basic problem is that you pay for all these "upgrades": AV13 all around when you usually shoot at the front (all your fast vehicules should out maneuvre us I guess), 4+ save that you can get by other means (flat out moving, making sure half of it is in cover), 5+ inv save (I never make my 5+ inv saves with Straken!!!). And he can't be isolated in CC (I'm only guessing here), so he WILL get shot at.
He is 460 in total isn't he ? (Dais is his vehicule right ?) If he's being played the same way he was in the old codex, please, oh please forget him
Why is the postage so slow !! I'm waiting for my book !!!
Johnny KTOU- LVL 6 Augmented Cyber Goblin
- Posts : 694
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Join date : 2010-07-08
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(10000/10000)
Re: Me and my insanely bad lists. :D
Vect is just a unit, the Dais is a raider with 13 armour and 3 dark lances. Also 6" against your meltas. Vect himself has a 2+ invun, 4+ invun and a ton of other poo poo.
Re: Me and my insanely bad lists. :D
Oh ok, it used to be only one model.
It's not as bad then, but that's a lot in the same basket: one unit (I'm guessing Vect and the Incubi are together) and not as hard to kill, nearly 1000 pts !!! Without raiders you warriors will be sitting back as scoring units, shooting 2 weapons each while Vectounet tries to make some damage.
If I don't kill you transport first or incapacitate it, you'll charge, annihilate the first unit you find, then you'll be there waiting for my whole army to shoot at you which will probably kill all your incubi with low AP weapons, leaving Vectounet alone, he'll probably kill another unit, and that will be it, he'll die next turn under massed lasgun.
I don't know, he's not as bad as I first thought, the combo IS powerful but not like this in 1500pts. They need support, to have an army built around them, your whole force has to be mobile.
It's not as bad then, but that's a lot in the same basket: one unit (I'm guessing Vect and the Incubi are together) and not as hard to kill, nearly 1000 pts !!! Without raiders you warriors will be sitting back as scoring units, shooting 2 weapons each while Vectounet tries to make some damage.
If I don't kill you transport first or incapacitate it, you'll charge, annihilate the first unit you find, then you'll be there waiting for my whole army to shoot at you which will probably kill all your incubi with low AP weapons, leaving Vectounet alone, he'll probably kill another unit, and that will be it, he'll die next turn under massed lasgun.
I don't know, he's not as bad as I first thought, the combo IS powerful but not like this in 1500pts. They need support, to have an army built around them, your whole force has to be mobile.
Johnny KTOU- LVL 6 Augmented Cyber Goblin
- Posts : 694
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Join date : 2010-07-08
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(10000/10000)
Re: Me and my insanely bad lists. :D
Vect and Drazhar are part of the Incubi squad, although of course I can detach them into three seperate units once they get off the raider if I want. The warriors just hide in as much cover as possible at as far range as possible shooting anything heavy. They will be accompanied by the Ravager.
The basic idea is that the Dais moves 26-36 inches towards you in the first turn, hopefully surviving because it is about as tough as a land raider with its cover saves and armour etc. Second turn it moves another 12", they all get out. Depending on the situation, I can split them up into three squads if needed. Vect can drop blast templates that'll pretty much insta-kill any guard is lands on. The Incubi upgrade has a flamer template that does similar. Then they'll assault you and tear the lovely-jubbely out of you that way. I get hit again, but taking off four wounds against a 2+ invun and feel no pain will be a hard task. He then puts another blast template, each wound it does, Vect gets healed back.
It's very much a laugh build. I also have a funny and secret Kabal list that might lovely-jubbely you up a little more. A Hellion list I'm musing with and a Haemoculi list to test the new beastie toys.
So much I want to try, so few chances to do it.
The basic idea is that the Dais moves 26-36 inches towards you in the first turn, hopefully surviving because it is about as tough as a land raider with its cover saves and armour etc. Second turn it moves another 12", they all get out. Depending on the situation, I can split them up into three squads if needed. Vect can drop blast templates that'll pretty much insta-kill any guard is lands on. The Incubi upgrade has a flamer template that does similar. Then they'll assault you and tear the lovely-jubbely out of you that way. I get hit again, but taking off four wounds against a 2+ invun and feel no pain will be a hard task. He then puts another blast template, each wound it does, Vect gets healed back.
It's very much a laugh build. I also have a funny and secret Kabal list that might lovely-jubbely you up a little more. A Hellion list I'm musing with and a Haemoculi list to test the new beastie toys.
So much I want to try, so few chances to do it.
Re: Me and my insanely bad lists. :D
Yeep new DE codex sounds fun
Johnny KTOU- LVL 6 Augmented Cyber Goblin
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Join date : 2010-07-08
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Re: Me and my insanely bad lists. :D
13 armor allround wow that nmakes it easier to kiull than land raiders which for me aint hard power claws ands tankbusters withthere bombs that are 2ds +6 pen hmmm not ard as for silly 2 up invunrable u wanna try making 20 2 ups i smell some 1's in there hehe, still some evil sounding and redunculous stuff for de as always look foprward rto kicking ur toad in the whole as only time i played u was 2 v 1.
Orc4life- LVL 1 Geek Halfling
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Re: Me and my insanely bad lists. :D
The reason it's about as hard to kill as a land raider is the fact it's moving over 26" (Max of 36), with a cover and an invun save, with the minus to your range and the 13 armour. You are right, the guy will suffer some wounds, he does have four however and he does regenerate them when he wounds you.
The biggest problem, like always, is the fact we're toughness 3, which means two multilasers firing at Vect will kill him (Assuming the mutlilasers have 3 or more shots and probability works). However, the plus side is that he wont be alone in that circumstance, you have 9 other guys to kill, one of which cannot be insta-killed by the toughness deficit.
The biggest problem, like always, is the fact we're toughness 3, which means two multilasers firing at Vect will kill him (Assuming the mutlilasers have 3 or more shots and probability works). However, the plus side is that he wont be alone in that circumstance, you have 9 other guys to kill, one of which cannot be insta-killed by the toughness deficit.
Re: Me and my insanely bad lists. :D
I agree on the resilience of the Dais compared to the LR. 13 all around + all the advantages are as good as the LR resilience. Then add the bonuses for speed. Plus Russ, you're only gonna hit on a 6 if he moves 12" every turn... and if you somehow manage to catch it in close combat... Be careful though about wound allocation: on the shooting phase you better pass ALL you 2+ saves from massed plasmas/multilaser as you HAVE TO allocate some to Vect, and in CC, is he still an IC?
I think you need to brng your list to the club now We'll all want to have a go
I think you need to brng your list to the club now We'll all want to have a go
Johnny KTOU- LVL 6 Augmented Cyber Goblin
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Re: Me and my insanely bad lists. :D
I like to see the New Dark Eldar against Russ' Ork Horde of Uber!
Be a good match!
Be a good match!
Re: Me and my insanely bad lists. :D
yes specialy with the additions of units from the asault book were i get mega tanks grot tanks and hell killa kans as elites its all good, and if u really want it ill throw in a megga dread and a stompa ahhh see probabilioty and poo poo like that dont fly with me as for hard to kill ask tonys poor nids or hell u say hard to catchu for get the speed of the orcs and hit on 6's yeah i can roll them
Orc4life- LVL 1 Geek Halfling
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