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6th ed errata is up
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6th ed errata is up
6th ed errata is up guys nothing changed for da but chaos got a massive beef up abbadon no longer wounds himself on a one bout time
syxx- LVL 7 Mobile Armoured Dice Factory
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Re: 6th ed errata is up
No more WWP assault from DE. Only AP2 weapon we have is an Incubi Sarge upgrade. No Psyker defense.
Re: 6th ed errata is up
I beliebe everyone will have a 6+ burn the wich save or something.
The demi klaives are awesome, you can choose how to use them depending on who you're fighting.
Still going through the FAQs and hopefully I should have the rulebook at home when I've finished work!!
Elvis, did you get my belt?
The demi klaives are awesome, you can choose how to use them depending on who you're fighting.
Still going through the FAQs and hopefully I should have the rulebook at home when I've finished work!!
Elvis, did you get my belt?
Johnny KTOU- LVL 6 Augmented Cyber Goblin
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Re: 6th ed errata is up
Still waiting on my book, whats the link for the FAQ's?
Fire-Warrior- LVL 6 Augmented Cyber Goblin
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Johnny KTOU- LVL 6 Augmented Cyber Goblin
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Re: 6th ed errata is up
Yay, I get one weapon for one model that can defeat +2 armour saves. That's cool.
Vendetta spam is going to be fun to deal with. 6+ to hit with a 4+ cover save and 12 armour, great.
Vendetta spam is going to be fun to deal with. 6+ to hit with a 4+ cover save and 12 armour, great.
Re: 6th ed errata is up
Why do you think you have a Voidraven? And how many players are actually playing Vendetta Spam? What about these razorback spams with twin linked psy assault cannon from 5th edition?
You are now getting better against vehicles with the haywire grenades (as far as I'm aware you'll be able to throw them at the transport, and charge 2D6" what's inside) or just destroy Dreadnoughts so easily now (you'll need maximum two glances now). Night fighting? (I hear 3 out of 5 missions use the night fight rules)
Flyers are getting better, but most armies were struggling already against AV12 (especially DE) in 5th. That hasn't changed much now. Everyone is struggling against flyers as far as I'm aware (apart from hydras flak tanks) but I'm sure it'll balance out and we'll find a way to deal with it.
Also Grey Knights force swords are all AP3. Yep, that's the entire army nerfed.
The examples keep coming, for better or for worse.
Balance shifts, some units get better, some worse, but I'm not sure our club is playing in such a fantastically competitive environnement (nor has the players have enough money...) that we're gonna see a massive shifts in the way we play.
You are now getting better against vehicles with the haywire grenades (as far as I'm aware you'll be able to throw them at the transport, and charge 2D6" what's inside) or just destroy Dreadnoughts so easily now (you'll need maximum two glances now). Night fighting? (I hear 3 out of 5 missions use the night fight rules)
Flyers are getting better, but most armies were struggling already against AV12 (especially DE) in 5th. That hasn't changed much now. Everyone is struggling against flyers as far as I'm aware (apart from hydras flak tanks) but I'm sure it'll balance out and we'll find a way to deal with it.
Also Grey Knights force swords are all AP3. Yep, that's the entire army nerfed.
The examples keep coming, for better or for worse.
Balance shifts, some units get better, some worse, but I'm not sure our club is playing in such a fantastically competitive environnement (nor has the players have enough money...) that we're gonna see a massive shifts in the way we play.
Johnny KTOU- LVL 6 Augmented Cyber Goblin
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Re: 6th ed errata is up
Vendetta is better than a Voidraven, costs less, and you can have nine. It doesn't matter who will actually do it, it's the fact that such a thing exists is confusing to say the least.
I never encountered the razorback spam personally, however I think I've told every marine player that I've met that if they want to win, that's how they do it.
Haywire is better against vehicle because of the glance 3/4 times = kill. The number of things that can take haywire weapons is limited though, and generally to things you don't really want to take due to their cost. Throwing haywire grenades is funny, because it'll be wyches doing it, and I cannot really see myself taking them in anything that's serious.
Night fighting is in every mission type I'm pretty sure, yes, it's a nice buff for DE, I wont lie. Not losing 3 vehicles on turn one will be cool.
Marine with Skyfire missiles wont be, guard wont be with Vendetta's, I'd assume Chaos will have Skyfire too, but knowing GW, probably left it behind with their helmets.
Grey Knights got nerfed and BA's got buffed.
I'm aware that even small balance changes can radically change the meta-game. This is a massive change, so the meta-game will change massively.
As for our club specifically, you're probably right, it'll be some small army list tweaks here and there. However I know that I cannot play WWP lists anymore. There was a reason I didn't in the old codex, the reason has just been amplified in this one. Everything will be foot-slogging or Raider gunboating.
I never encountered the razorback spam personally, however I think I've told every marine player that I've met that if they want to win, that's how they do it.
Haywire is better against vehicle because of the glance 3/4 times = kill. The number of things that can take haywire weapons is limited though, and generally to things you don't really want to take due to their cost. Throwing haywire grenades is funny, because it'll be wyches doing it, and I cannot really see myself taking them in anything that's serious.
Night fighting is in every mission type I'm pretty sure, yes, it's a nice buff for DE, I wont lie. Not losing 3 vehicles on turn one will be cool.
Marine with Skyfire missiles wont be, guard wont be with Vendetta's, I'd assume Chaos will have Skyfire too, but knowing GW, probably left it behind with their helmets.
Grey Knights got nerfed and BA's got buffed.
I'm aware that even small balance changes can radically change the meta-game. This is a massive change, so the meta-game will change massively.
As for our club specifically, you're probably right, it'll be some small army list tweaks here and there. However I know that I cannot play WWP lists anymore. There was a reason I didn't in the old codex, the reason has just been amplified in this one. Everything will be foot-slogging or Raider gunboating.
Re: 6th ed errata is up
Just let it go its getting old now yes I already knew the razor spam I didn't take it coz I don't want to. Shut up with this web way crud Tom u never used it I've seen u use it once. Have a few games read the whole book then slate it untill the just let it go it's getting old very fast
syxx- LVL 7 Mobile Armoured Dice Factory
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Re: 6th ed errata is up
I miss you coming with your combos that would slaughter entire armies ... Stop being whiny Tom
Johnny KTOU- LVL 6 Augmented Cyber Goblin
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Re: 6th ed errata is up
just read the space wolves errata seems just as shiny as before apart from the nerfing of the the frost blade although they did make a difference between frost blades and frost axes now frost blade +1 strength ap3 frost axe +2 strength ap2 unwieldy oh and they didnt change the rules for lucas the trickster or arjack rockfist they just introduced them to challenges which is fine by me for there point cost
Commissar Dick- LVL 2 Ogre Breath
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Re: 6th ed errata is up
Nids look great: hive tyrant with old adversary gives my hive guard a 3+ rerollable shooting phase
Lost of psychic powers too Can't wait to try the new Hive Tyrant and my Primaris Psycher
High initiative units are even better now as you remove the casualties from the front; these Space Puppies won't bother my Genestealers any more
Wound allocation is a bit annoying and will require a new skill: placing models within a unit. dwarven handle bikers now own!
No charge in the same turn when leaving a vehicles: that'll make footslogging lists a bit more popular
Still waiting for the book though... I wanna see the allies! Hoping it won't be broken...
Lost of psychic powers too Can't wait to try the new Hive Tyrant and my Primaris Psycher
High initiative units are even better now as you remove the casualties from the front; these Space Puppies won't bother my Genestealers any more
Wound allocation is a bit annoying and will require a new skill: placing models within a unit. dwarven handle bikers now own!
No charge in the same turn when leaving a vehicles: that'll make footslogging lists a bit more popular
Still waiting for the book though... I wanna see the allies! Hoping it won't be broken...
Johnny KTOU- LVL 6 Augmented Cyber Goblin
- Posts : 694
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