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Fantasy arenas of death
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Commissar Dick
Fire-Warrior
Ninjagosplat
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Fantasy arenas of death
I've got some rules for this that I will go over but I'm thinking 250 points lord/hero choice say in 2 weeks not this Tuesday but next
syxx- LVL 7 Mobile Armoured Dice Factory
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Age : 39
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Re: Fantasy arenas of death
Awesome I love arena of death. 250 points, wow that's going to hurt!
Fire-Warrior- LVL 6 Augmented Cyber Goblin
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Age : 43
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Re: Fantasy arenas of death
Shouldn't be to bad I'm going to say no named for this as the older books just don't get them as they are to pricey and for 250 we shouldn't see big monster riders
syxx- LVL 7 Mobile Armoured Dice Factory
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Join date : 2010-07-07
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Re: Fantasy arenas of death
And no slaan either to magic you all to death
Ninjagosplat- LVL 4 Thrudd's Balls
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Re: Fantasy arenas of death
What is this magic u speak of
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
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Join date : 2010-07-07
Age : 39
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Re: Fantasy arenas of death
Got mine done 220 points might need tweaking slightly
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
EXP : 7280
Join date : 2010-07-07
Age : 39
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Re: Fantasy arenas of death
the tweaked rules ppl
Rules
No model can cost more than 250pts
Each model can have upto The points limit for said hero or lord (eg it will say you can spend 100 pts on magic items) to spend on magic items normal rules apply though
No model can have killing blow or any item that target one enemy model.
Each character must be named eg i want you to name them make a story etc.
They cannot ride monstrous mounts (mounts with more than one wound)
No special characters
In addition, each one must be accompanied by a background and a description of them for my write ups.
Gaze of the Gods - Same points cost, before the battle roll a D6 - 1 = you get a 6+ ward, 2-3 = you get a 5+ ward, 4-6 = you get a 4+ ward. Such is the fickle nature of chaos.
Warpstone amulet - Same points cost, but roll to see if you die BEFORE the fight instead of afterwards.
The following items are banned, they are found to be too powerful or have an unfair advantage in an Arena game.
Tress of Isolde
Sword of Fate
The Daemon Sword
The Fellblade
The Bane Head
The Grudge Rune
The Talisman of Saphery
Kurbog's Curmudgeonly Klobbera
Virtue of Confidence
Annoyance of Netlings
Layout
Name
Background
Race
Class
Magic items
Points
How it works
If you have never fought in one of these, the point is to pit two characters against one another, one on one. In all essence it is a challenge in a normal game but with a few differences. Namely, they’re trapped in an arena with the only way out is to kill or be killed.
There is no magic phase or shooting phase, but bound spells are allowed if they are combat orientated. Also if you have a missile weapon you can shoot that before the combat happens. I will roll a match up between two characters until one perishes. The one who remains standing will be the victor and progress to the next round.
The battles will be represented by a ‘story’ format written by myself and following that will be a note of how many wounds were caused by each other in each round. For example:
[ (i) CA: 2 CB: 1 (ii) CA: 1 CB: 3 ] etc
[CA = Character A, CB = Character B, (x) = Round number ]
Combat
- Strike First
- First round of combat
In the first round of combat, both warriors count as charging for the purposes of lances and other special rules. If neither warrior has a 'strike first' ability (or a 'strike last' ability), the person with the highest Initiative will strike first. If both warriors are equally entitled to strike first (usually because they have equal initiative), striking order will be determined randomly.
- Later rounds
In later rounds of combat, neither warrior gets charging bonuses (pretty obvious ). Strike order will be determined using the same system as in the first round of combat - however, in cases of equal initiative, the die to determine strike order is not rolled. Instead, the person who struck first last time will strike first again, combat alternating between each warrior.
- After the Fight
After the fight, the victor advances to the next round. Any wounds they suffer are healed, as well as any other effects (such as the manbane poison: or anything else that permanently reduces statistics). It is as if the last fight never happened!
Psychology
- Break tests
Break tests are ignored in the Arena (where are they going to run in a ring of death?). Other psychology that may force an opponent to flee from combat is also ignored. For this reason, panic, unbreakable and Stubborn also have no effect.
In addition, undead warriors ignore the rule that causes them to take wounds from combat resolution. In a similar manner, daemonic characters do not suffer from instability.
- Fear
Fear is ignored in the arena.
- Hatred
Hatred is handled as normal. The warrior will re-roll failed 'to hit' rolls against hated foes.
- Stupidity
Each turn the warrior will take a Ld test. If failed, a further die will be rolled. On a 1-3, the warrior will strike last, on a 4+ they will strike as normal.
- Frenzy
While there's nowhere to run, you can still have the confidence and fighting frenzy knocked out of you, and therefore models do lose frenzy as normal.
This may seem harsh as in no wizards but lets face it would a wizard rly but himself in an arenas of death
Rules
No model can cost more than 250pts
Each model can have upto The points limit for said hero or lord (eg it will say you can spend 100 pts on magic items) to spend on magic items normal rules apply though
No model can have killing blow or any item that target one enemy model.
Each character must be named eg i want you to name them make a story etc.
They cannot ride monstrous mounts (mounts with more than one wound)
No special characters
In addition, each one must be accompanied by a background and a description of them for my write ups.
Gaze of the Gods - Same points cost, before the battle roll a D6 - 1 = you get a 6+ ward, 2-3 = you get a 5+ ward, 4-6 = you get a 4+ ward. Such is the fickle nature of chaos.
Warpstone amulet - Same points cost, but roll to see if you die BEFORE the fight instead of afterwards.
The following items are banned, they are found to be too powerful or have an unfair advantage in an Arena game.
Tress of Isolde
Sword of Fate
The Daemon Sword
The Fellblade
The Bane Head
The Grudge Rune
The Talisman of Saphery
Kurbog's Curmudgeonly Klobbera
Virtue of Confidence
Annoyance of Netlings
Layout
Name
Background
Race
Class
Magic items
Points
How it works
If you have never fought in one of these, the point is to pit two characters against one another, one on one. In all essence it is a challenge in a normal game but with a few differences. Namely, they’re trapped in an arena with the only way out is to kill or be killed.
There is no magic phase or shooting phase, but bound spells are allowed if they are combat orientated. Also if you have a missile weapon you can shoot that before the combat happens. I will roll a match up between two characters until one perishes. The one who remains standing will be the victor and progress to the next round.
The battles will be represented by a ‘story’ format written by myself and following that will be a note of how many wounds were caused by each other in each round. For example:
[ (i) CA: 2 CB: 1 (ii) CA: 1 CB: 3 ] etc
[CA = Character A, CB = Character B, (x) = Round number ]
Combat
- Strike First
- First round of combat
In the first round of combat, both warriors count as charging for the purposes of lances and other special rules. If neither warrior has a 'strike first' ability (or a 'strike last' ability), the person with the highest Initiative will strike first. If both warriors are equally entitled to strike first (usually because they have equal initiative), striking order will be determined randomly.
- Later rounds
In later rounds of combat, neither warrior gets charging bonuses (pretty obvious ). Strike order will be determined using the same system as in the first round of combat - however, in cases of equal initiative, the die to determine strike order is not rolled. Instead, the person who struck first last time will strike first again, combat alternating between each warrior.
- After the Fight
After the fight, the victor advances to the next round. Any wounds they suffer are healed, as well as any other effects (such as the manbane poison: or anything else that permanently reduces statistics). It is as if the last fight never happened!
Psychology
- Break tests
Break tests are ignored in the Arena (where are they going to run in a ring of death?). Other psychology that may force an opponent to flee from combat is also ignored. For this reason, panic, unbreakable and Stubborn also have no effect.
In addition, undead warriors ignore the rule that causes them to take wounds from combat resolution. In a similar manner, daemonic characters do not suffer from instability.
- Fear
Fear is ignored in the arena.
- Hatred
Hatred is handled as normal. The warrior will re-roll failed 'to hit' rolls against hated foes.
- Stupidity
Each turn the warrior will take a Ld test. If failed, a further die will be rolled. On a 1-3, the warrior will strike last, on a 4+ they will strike as normal.
- Frenzy
While there's nowhere to run, you can still have the confidence and fighting frenzy knocked out of you, and therefore models do lose frenzy as normal.
This may seem harsh as in no wizards but lets face it would a wizard rly but himself in an arenas of death
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
EXP : 7280
Join date : 2010-07-07
Age : 39
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Re: Fantasy arenas of death
Make way for Ivear Shadowbane, Dark elf Dreadlord and black arc commander! 249pts!
Fire-Warrior- LVL 6 Augmented Cyber Goblin
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Age : 43
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Re: Fantasy arenas of death
Yay perfect
syxx- LVL 7 Mobile Armoured Dice Factory
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Re: Fantasy arenas of death
am i allowed to prey before each round of combat? as you took the virtue of confidence away which is really a bret knights challenge party piece
Commissar Dick- LVL 2 Ogre Breath
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Re: Fantasy arenas of death
Lol maybe
syxx- LVL 7 Mobile Armoured Dice Factory
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Re: Fantasy arenas of death
no killing blow? its on a 6 to wound, its not that hard, if your that worried, take a ward save :/
Warmaster Benji- LVL 3 Dragon Curry Afterburn
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Re: Fantasy arenas of death
No as that's the rule my reason there harden gladiators one blow won't kill them
syxx- LVL 7 Mobile Armoured Dice Factory
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Re: Fantasy arenas of death
And also u have one life it's knock out u die ur out I don't want it to be over in 2 secs becoz u can roll a 6
syxx- LVL 7 Mobile Armoured Dice Factory
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Re: Fantasy arenas of death
Have my character ready the disgraced knight Jean Lockhart
Commissar Dick- LVL 2 Ogre Breath
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Re: Fantasy arenas of death
Lol jean
syxx- LVL 7 Mobile Armoured Dice Factory
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Re: Fantasy arenas of death
syxx wrote:Lol jean
Thats why he's disgraced
Fire-Warrior- LVL 6 Augmented Cyber Goblin
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Re: Fantasy arenas of death
Arenas of death tomorrow night! Where are all the Galdiators? Create your Hero... And watch me kill them tomorrow!
Fire-Warrior- LVL 6 Augmented Cyber Goblin
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Re: Fantasy arenas of death
if we dont get enough me and chris will have a few test matchs, we need 16. but could do it with less. rounds may only last a few mins as if u lose ur out rules are on the first page
syxx- LVL 7 Mobile Armoured Dice Factory
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Re: Fantasy arenas of death
Unfortunately i wont be able to attend i have other prior engagments this tuesday... sorry everyone
Ninjagosplat- LVL 4 Thrudd's Balls
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Race: Gamer
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Re: Fantasy arenas of death
i think we should plug it this week at club and have it when ppl can make it rly want as many ppl as we can get
syxx- LVL 7 Mobile Armoured Dice Factory
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Re: Fantasy arenas of death
Im assuming this is on hold tonight then.
Fire-Warrior- LVL 6 Augmented Cyber Goblin
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Re: Fantasy arenas of death
Yer ill print rules and well get a list of names and if u fancy a few practice fits make ill bring some minis
syxx- LVL 7 Mobile Armoured Dice Factory
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Re: Fantasy arenas of death
I was going to have a 40k game this eve with Ben if this is on hold, Dreadballs on display too.
Fire-Warrior- LVL 6 Augmented Cyber Goblin
- Posts : 615
EXP : 5698
Join date : 2011-06-20
Age : 43
Location : Bognor, Rose Green.
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Re: Fantasy arenas of death
Np dude
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
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Join date : 2010-07-07
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