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Fantasy arenas of death
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Commissar Dick
Fire-Warrior
Ninjagosplat
7 posters
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Re: Fantasy arenas of death
I'll bring my Dreadlord just in case
Fire-Warrior- LVL 6 Augmented Cyber Goblin
- Posts : 615
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Join date : 2011-06-20
Age : 43
Location : Bognor, Rose Green.
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Re: Fantasy arenas of death
I will to I'm sure we have 5mins
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
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Join date : 2010-07-07
Age : 39
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Re: Fantasy arenas of death
Tester games went rly well tbh
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
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Join date : 2010-07-07
Age : 39
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Re: Fantasy arenas of death
I think so! I'll be looking forward tho the main event... more heads please
I'll be looking for you Jean!
I'll be looking for you Jean!
Fire-Warrior- LVL 6 Augmented Cyber Goblin
- Posts : 615
EXP : 5699
Join date : 2011-06-20
Age : 43
Location : Bognor, Rose Green.
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HP:
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Re: Fantasy arenas of death
Meany if I wasn't on that deamon head u would have missed me
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
EXP : 7281
Join date : 2010-07-07
Age : 39
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Re: Fantasy arenas of death
"If only your head was only a foot taller off the ground, dwarf" lord of the rings, no? Well something like that.
Fire-Warrior- LVL 6 Augmented Cyber Goblin
- Posts : 615
EXP : 5699
Join date : 2011-06-20
Age : 43
Location : Bognor, Rose Green.
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Re: Fantasy arenas of death
Nah u nailed it
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
EXP : 7281
Join date : 2010-07-07
Age : 39
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Re: Fantasy arenas of death
What a f*****g nerd I am ha
Fire-Warrior- LVL 6 Augmented Cyber Goblin
- Posts : 615
EXP : 5699
Join date : 2011-06-20
Age : 43
Location : Bognor, Rose Green.
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HP:
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Re: Fantasy arenas of death
Well ur in good company dude we all are
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
EXP : 7281
Join date : 2010-07-07
Age : 39
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Re: Fantasy arenas of death
Will be running this not this Tuesday but next my board has gone missing from club to which I am not impressed so will try and knock a new one up rules on page one. Won't take the whole nite test games rarely lasted 2 rounds so ppl can do stuff after can I have a list of ppl that are in plz will bring the rules down to club and ask around for ppl that arnt online
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
EXP : 7281
Join date : 2010-07-07
Age : 39
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Re: Fantasy arenas of death
syxx wrote:Will be running this not this Tuesday but next my board has gone missing from club to which I am not impressed so will try and knock a new one up rules on page one. Won't take the whole nite test games rarely lasted 2 rounds so ppl can do stuff after can I have a list of ppl that are in plz will bring the rules down to club and ask around for ppl that arnt online
I'm in of course!
Fire-Warrior- LVL 6 Augmented Cyber Goblin
- Posts : 615
EXP : 5699
Join date : 2011-06-20
Age : 43
Location : Bognor, Rose Green.
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HP:
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Re: Fantasy arenas of death
"You would die before your sword fell." I believe that is the appropiate come back
Ninjagosplat- LVL 4 Thrudd's Balls
- Posts : 384
EXP : 5927
Join date : 2010-07-14
Age : 33
Location : Bognor regis
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Class: The Generic but opinionated
Race: Gamer
HP:
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Re: Fantasy arenas of death
I have a horrendous new build for my character! If you thought the last guy was nasty a couple of weeks ago! Mwah ha ha
Fire-Warrior- LVL 6 Augmented Cyber Goblin
- Posts : 615
EXP : 5699
Join date : 2011-06-20
Age : 43
Location : Bognor, Rose Green.
Character sheet
Class:
Race:
HP:
(10000/10000)
Re: Fantasy arenas of death
O gr8 am I gunna have to change mine to somebody in armour
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
EXP : 7281
Join date : 2010-07-07
Age : 39
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Re: Fantasy arenas of death
mines gonna go last but hit hard if i can be arsed to write it down
Ninjagosplat- LVL 4 Thrudd's Balls
- Posts : 384
EXP : 5927
Join date : 2010-07-14
Age : 33
Location : Bognor regis
Character sheet
Class: The Generic but opinionated
Race: Gamer
HP:
(10000/10000)
Re: Fantasy arenas of death
this is on for this coming tuesday guys new tweaked rule nothing that says in a challenge as this is not a challenge u have no choice but hit the other person so it is not a challenge. anything that works againts sombody in base contact it fine
Rules
No model can cost more than 250pts
Each model can have upto The points limit for said hero or lord (eg it will say you can spend 100 pts on magic items) to spend on magic items normal rules apply though
No model can have killing blow or any item that target one enemy model.
Each character must be named eg i want you to name them make a story etc.
They cannot ride monstrous mounts (mounts with more than one wound)
No special characters
In addition, each one must be accompanied by a background and a description of them for my write ups.
Gaze of the Gods - Same points cost, before the battle roll a D6 - 1 = you get a 6+ ward, 2-3 = you get a 5+ ward, 4-6 = you get a 4+ ward. Such is the fickle nature of chaos.
Warpstone amulet - Same points cost, but roll to see if you die BEFORE the fight instead of afterwards.
The following items are banned, they are found to be too powerful or have an unfair advantage in an Arena game.
Tress of Isolde
Sword of Fate
The Daemon Sword
The Fellblade
The Bane Head
The Grudge Rune
The Talisman of Saphery
Kurbog's Curmudgeonly Klobbera
Virtue of Confidence
Annoyance of Netlings
Layout
Name
Background
Race
Class
Magic items
Points
How it works
If you have never fought in one of these, the point is to pit two characters against one another, one on one. In all essence it is a challenge in a normal game but with a few differences. Namely, they’re trapped in an arena with the only way out is to kill or be killed.
There is no magic phase or shooting phase, but bound spells are allowed if they are combat orientated. Also if you have a missile weapon you can shoot that before the combat happens. I will roll a match up between two characters until one perishes. The one who remains standing will be the victor and progress to the next round.
The battles will be represented by a ‘story’ format written by myself and following that will be a note of how many wounds were caused by each other in each round. For example:
[ (i) CA: 2 CB: 1 (ii) CA: 1 CB: 3 ] etc
[CA = Character A, CB = Character B, (x) = Round number ]
Combat
- Strike First
- First round of combat
In the first round of combat, both warriors count as charging for the purposes of lances and other special rules. If neither warrior has a 'strike first' ability (or a 'strike last' ability), the person with the highest Initiative will strike first. If both warriors are equally entitled to strike first (usually because they have equal initiative), striking order will be determined randomly.
- Later rounds
In later rounds of combat, neither warrior gets charging bonuses (pretty obvious ). Strike order will be determined using the same system as in the first round of combat - however, in cases of equal initiative, the die to determine strike order is not rolled. Instead, the person who struck first last time will strike first again, combat alternating between each warrior.
- After the Fight
After the fight, the victor advances to the next round. Any wounds they suffer are healed, as well as any other effects (such as the manbane poison: or anything else that permanently reduces statistics). It is as if the last fight never happened!
Psychology
- Break tests
Break tests are ignored in the Arena (where are they going to run in a ring of death?). Other psychology that may force an opponent to flee from combat is also ignored. For this reason, panic, unbreakable and Stubborn also have no effect.
In addition, undead warriors ignore the rule that causes them to take wounds from combat resolution. In a similar manner, daemonic characters do not suffer from instability.
- Fear
Fear is ignored in the arena.
- Hatred
Hatred is handled as normal. The warrior will re-roll failed 'to hit' rolls against hated foes.
- Stupidity
Each turn the warrior will take a Ld test. If failed, a further die will be rolled. On a 1-3, the warrior will strike last, on a 4+ they will strike as normal.
- Frenzy
While there's nowhere to run, you can still have the confidence and fighting frenzy knocked out of you, and therefore models do lose frenzy as normal.
This may seem harsh as in no wizards but lets face it would a wizard rly put himself in an arenas of death
Rules
No model can cost more than 250pts
Each model can have upto The points limit for said hero or lord (eg it will say you can spend 100 pts on magic items) to spend on magic items normal rules apply though
No model can have killing blow or any item that target one enemy model.
Each character must be named eg i want you to name them make a story etc.
They cannot ride monstrous mounts (mounts with more than one wound)
No special characters
In addition, each one must be accompanied by a background and a description of them for my write ups.
Gaze of the Gods - Same points cost, before the battle roll a D6 - 1 = you get a 6+ ward, 2-3 = you get a 5+ ward, 4-6 = you get a 4+ ward. Such is the fickle nature of chaos.
Warpstone amulet - Same points cost, but roll to see if you die BEFORE the fight instead of afterwards.
The following items are banned, they are found to be too powerful or have an unfair advantage in an Arena game.
Tress of Isolde
Sword of Fate
The Daemon Sword
The Fellblade
The Bane Head
The Grudge Rune
The Talisman of Saphery
Kurbog's Curmudgeonly Klobbera
Virtue of Confidence
Annoyance of Netlings
Layout
Name
Background
Race
Class
Magic items
Points
How it works
If you have never fought in one of these, the point is to pit two characters against one another, one on one. In all essence it is a challenge in a normal game but with a few differences. Namely, they’re trapped in an arena with the only way out is to kill or be killed.
There is no magic phase or shooting phase, but bound spells are allowed if they are combat orientated. Also if you have a missile weapon you can shoot that before the combat happens. I will roll a match up between two characters until one perishes. The one who remains standing will be the victor and progress to the next round.
The battles will be represented by a ‘story’ format written by myself and following that will be a note of how many wounds were caused by each other in each round. For example:
[ (i) CA: 2 CB: 1 (ii) CA: 1 CB: 3 ] etc
[CA = Character A, CB = Character B, (x) = Round number ]
Combat
- Strike First
- First round of combat
In the first round of combat, both warriors count as charging for the purposes of lances and other special rules. If neither warrior has a 'strike first' ability (or a 'strike last' ability), the person with the highest Initiative will strike first. If both warriors are equally entitled to strike first (usually because they have equal initiative), striking order will be determined randomly.
- Later rounds
In later rounds of combat, neither warrior gets charging bonuses (pretty obvious ). Strike order will be determined using the same system as in the first round of combat - however, in cases of equal initiative, the die to determine strike order is not rolled. Instead, the person who struck first last time will strike first again, combat alternating between each warrior.
- After the Fight
After the fight, the victor advances to the next round. Any wounds they suffer are healed, as well as any other effects (such as the manbane poison: or anything else that permanently reduces statistics). It is as if the last fight never happened!
Psychology
- Break tests
Break tests are ignored in the Arena (where are they going to run in a ring of death?). Other psychology that may force an opponent to flee from combat is also ignored. For this reason, panic, unbreakable and Stubborn also have no effect.
In addition, undead warriors ignore the rule that causes them to take wounds from combat resolution. In a similar manner, daemonic characters do not suffer from instability.
- Fear
Fear is ignored in the arena.
- Hatred
Hatred is handled as normal. The warrior will re-roll failed 'to hit' rolls against hated foes.
- Stupidity
Each turn the warrior will take a Ld test. If failed, a further die will be rolled. On a 1-3, the warrior will strike last, on a 4+ they will strike as normal.
- Frenzy
While there's nowhere to run, you can still have the confidence and fighting frenzy knocked out of you, and therefore models do lose frenzy as normal.
This may seem harsh as in no wizards but lets face it would a wizard rly put himself in an arenas of death
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
EXP : 7281
Join date : 2010-07-07
Age : 39
Character sheet
Class:
Race:
HP:
(10000/10000)
Re: Fantasy arenas of death
Don't forget this is tomoz guys. We all have games after will only take 30 mins max
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
EXP : 7281
Join date : 2010-07-07
Age : 39
Character sheet
Class:
Race:
HP:
(10000/10000)
Re: Fantasy arenas of death
Im in Say hello to Lord Jarllanthurnus guardian of the sacred forest and keeper of the.. poison ivy.....or something like that (yeah hes a wood elf)
Re: Fantasy arenas of death
He's also dead meat! mwah ha ha
Fire-Warrior- LVL 6 Augmented Cyber Goblin
- Posts : 615
EXP : 5699
Join date : 2011-06-20
Age : 43
Location : Bognor, Rose Green.
Character sheet
Class:
Race:
HP:
(10000/10000)
Re: Fantasy arenas of death
Will still be on even thou we are in the small hall will also be bringing board games
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
EXP : 7281
Join date : 2010-07-07
Age : 39
Character sheet
Class:
Race:
HP:
(10000/10000)
Re: Fantasy arenas of death
For those that missed it firstly u missed an epic clash well worth the 50p spectator fee. We had andy with his empire gen, chris with his dark elf , Alfie with a tough empire gen, tony with an evil lizard man riding cold one, mark with his mean if I wound u roll a d6 get a 6 u get another wound and me with my dwarf lord. It was brutal andy took chris out I took mark down just with my 1up re rollable armour save after get a wound then another coz he rolls a 6. And tony took down Alfie I desided as the bottom match would go right into the final I chucked chris mark and Alfie back into the arena to clash in a three way. After chris destroying mark and forgetting his war gear which ment he'd have won lost to Alfie tony then beats andy and I loose to Alfie in a long fought fight in he just kept saving and I had no armour save chris then faced tony in a grudge match and stomped him. Tony vs Alfie tony creamed him and wins again to bloody arenas in a row. The me vs andy for 3rd That I stole .
Elvis 3rd
Alfie 2nd
And our arena champion Tony
Thank you all for joining in up next 40k
Elvis 3rd
Alfie 2nd
And our arena champion Tony
Thank you all for joining in up next 40k
syxx- LVL 7 Mobile Armoured Dice Factory
- Posts : 1529
EXP : 7281
Join date : 2010-07-07
Age : 39
Character sheet
Class:
Race:
HP:
(10000/10000)
Re: Fantasy arenas of death
Thought i had a good character, but thats what i get for using an acient army book, well done to the top 3 and to alfie for rolling an insane amount of 5 and 6s
THEY NEED TO REDO BEAST MEN!!!!!
THEY NEED TO REDO BEAST MEN!!!!!
KAOS JOKER- LVL 6 Augmented Cyber Goblin
- Posts : 693
EXP : 5997
Join date : 2011-04-27
Age : 29
Location : Bognor Regis
Character sheet
Class: Ambasidor
Race: Phil
HP:
(10000/10000)
Re: Fantasy arenas of death
Dark elves have one of the best old books, and I had a good character. But still fell at the first hurdle... and then the second lol... If I was a horse you'd shoot me
Thanks Elvis. I do so enjoy an arena bought
Thanks Elvis. I do so enjoy an arena bought
Fire-Warrior- LVL 6 Augmented Cyber Goblin
- Posts : 615
EXP : 5699
Join date : 2011-06-20
Age : 43
Location : Bognor, Rose Green.
Character sheet
Class:
Race:
HP:
(10000/10000)
Re: Fantasy arenas of death
was an awesome nights gaming and was well put together as usual got to admit didnt think i was going to win
Ninjagosplat- LVL 4 Thrudd's Balls
- Posts : 384
EXP : 5927
Join date : 2010-07-14
Age : 33
Location : Bognor regis
Character sheet
Class: The Generic but opinionated
Race: Gamer
HP:
(10000/10000)
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