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40k kill team 2013-A tournament
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KendokaJim
syxx
Ninjagosplat
gonetoground
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40k kill team 2013-A tournament
Ahoy fellow BRGAN's!.as some of you may be aware Elvis and I attended Warhammer world last weekend for their new kill team event. Which was awesome! so awesome in fact that we thought we had to bring it to club. The rules are here below (its the 2013 PDF you want)
http://www.games-workshop.com/gws/content/article.jsp?aId=26200004a
Essentially its 200 pts. One central objective. You get to pick the following
0-2 troops
0-1 elite
0-1 fast attack
Units are purchased as per their codex- ie 5 grey hunters. BUT for the game EACH counts as a separate unit or one man unit if you like
In addition up to three minis chosen by you gets to be a 'specialist' this gives him access to a USR- the choice of which is listed in the rules pack.
Points are scored for a number of in game actions such as forcing break tests or killing enemy specialists.
Possible best of all tho is the fact that your 'leader' gets to roll for upgrades at the end of each game! that carry forward to the next
Games are strictly 30 min affairs with dice down as soon as the 30mins are up.
Not sure as to when we will begin this I'm thinking late January- I think we will need to work it so that everyone plays a total of eight games. After which it can get a bit crazy with upgrades. Any thoughts on how this can work are appreciated, also all those interested please make yourselves known
cheers,
Steve
http://www.games-workshop.com/gws/content/article.jsp?aId=26200004a
Essentially its 200 pts. One central objective. You get to pick the following
0-2 troops
0-1 elite
0-1 fast attack
Units are purchased as per their codex- ie 5 grey hunters. BUT for the game EACH counts as a separate unit or one man unit if you like
In addition up to three minis chosen by you gets to be a 'specialist' this gives him access to a USR- the choice of which is listed in the rules pack.
Points are scored for a number of in game actions such as forcing break tests or killing enemy specialists.
Possible best of all tho is the fact that your 'leader' gets to roll for upgrades at the end of each game! that carry forward to the next
Games are strictly 30 min affairs with dice down as soon as the 30mins are up.
Not sure as to when we will begin this I'm thinking late January- I think we will need to work it so that everyone plays a total of eight games. After which it can get a bit crazy with upgrades. Any thoughts on how this can work are appreciated, also all those interested please make yourselves known
cheers,
Steve
Re: 40k kill team 2013-A tournament
isnt that in the battle missions book right at the end of it?
Ninjagosplat- LVL 4 Thrudd's Balls
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Re: 40k kill team 2013-A tournament
Ninjagosplat wrote:isnt that in the battle missions book right at the end of it?
yep, that's right mate. The PDF changes a few aspects of it and adds a few more. But essentially its the same thing
syxx- LVL 7 Mobile Armoured Dice Factory
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Re: 40k kill team 2013-A tournament
^^^ 2nded
KendokaJim- LVL 3 Dragon Curry Afterburn
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Re: 40k kill team 2013-A tournament
Sounds awesome, definitely in!
Johnny KTOU- LVL 6 Augmented Cyber Goblin
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Re: 40k kill team 2013-A tournament
Small armies and I can now turn up every Tuesday, yea think I can actually do this one.
Alphadrop- LVL 1 Geek Halfling
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Re: 40k kill team 2013-A tournament
I'm in if I can make it
Commissar Dick- LVL 2 Ogre Breath
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Re: 40k kill team 2013-A tournament
I'm in. Need an incentive to paint some minis!
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